Great point; visualizations in biology are scarce. This is too bad because lots of biology - all of biology? - amounts to processes, events in time, interactions, chains of events, etc . The mind-boggling example is the development of an embryo. Time, time, time...illustration in 4 dimensions. I hope your post inspires illustrators to tackle the challenge! Thanks
"I think it can't be understated how important it is to able to rotate, and move the playback forwards and backwards. It's almost like being able to hold the part in your hands, examine the reasoning behind its structure and "debug" your mental model of it by playing its operation back and forth."
What technologies are typically used for this? I used to do Flash animations and a little bit of work with 3D Studio Max and Unity 3D. But I haven't kept up with the tech at all. (And Unity seems to have threatened its customers with some horrid licensing deals.)
I'm probably pretty well situated to move in this direction once I'm done with my Masters, but I'd need to retool on whatever the latest tech packages are.
Great point; visualizations in biology are scarce. This is too bad because lots of biology - all of biology? - amounts to processes, events in time, interactions, chains of events, etc . The mind-boggling example is the development of an embryo. Time, time, time...illustration in 4 dimensions. I hope your post inspires illustrators to tackle the challenge! Thanks
Drew Berry, Walter & Eliza Hall Institute, Melbourne
https://www.drewberry.com/images/2017/6/5/nucleosomes
https://en.wikipedia.org/wiki/Drew_Berry
Cool, Drew Berry looks very good! Hopefully he can do gastrulation.
A HN commenter in 2021 put it best:
"I think it can't be understated how important it is to able to rotate, and move the playback forwards and backwards. It's almost like being able to hold the part in your hands, examine the reasoning behind its structure and "debug" your mental model of it by playing its operation back and forth."
https://news.ycombinator.com/item?id=27002602
What technologies are typically used for this? I used to do Flash animations and a little bit of work with 3D Studio Max and Unity 3D. But I haven't kept up with the tech at all. (And Unity seems to have threatened its customers with some horrid licensing deals.)
I'm probably pretty well situated to move in this direction once I'm done with my Masters, but I'd need to retool on whatever the latest tech packages are.
From: https://twitter.com/BCiechanowski/status/1387827101294686210
"I did the 3D models in Shapr3D with small post processing in Blender, animations are just done by hand"
Thanks! Though I'm not sure what "done by hand' means, as they're digital and I associate 'by hand' with papers and pencils.